#
Computer graphics -- Mathematics
Resource Information
The concept ** Computer graphics -- Mathematics** represents the subject, aboutness, idea or notion of resources found in **University of Oklahoma Libraries**.

The Resource
Computer graphics -- Mathematics
Resource Information

The concept

**Computer graphics -- Mathematics**represents the subject, aboutness, idea or notion of resources found in**University of Oklahoma Libraries**.- Label
- Computer graphics -- Mathematics

## Context

Context of Computer graphics -- Mathematics#### Subject of

- A blossoming development of splines
- Chaos and fractals : : the mathematics behind the computer graphics
- Chaos and fractals : the mathematics behind the computer graphics
- Computer graphics : from pixels to programmable graphics hardware
- Computer graphics and geometric modeling
- Computer graphics and geometric modeling : implementation and algorithms
- Essential mathematics for computer graphics fast
- Essential mathematics for games and interactive applications
- Fluid simulation for computer graphics
- Geometric algebra for computer graphics
- Geometry for computer graphics : formulae, examples and proofs
- Guide to computational geometry processing : foundations, algorithms, and methods
- Implicit curves and surfaces : mathematics, data structures and algorithms
- Information theory tools for computer graphics
- Mathematical and computer programming techniques for computer graphics
- Mathematical basics of motion and deformation in computer graphics
- Mathematical progress in expressive image synthesis I : extended and selected results from the Symposium MEIS2013
- Mathematical tools in computer graphics with C♯ implementations
- Mathematics for 3D game programming and computer graphics
- Mathematics for 3D game programming and computer graphics.
- Mathematics for computer graphics
- Mathematics for computer graphics
- Mathematics for computer graphics
- Modern mathematics and applications in computer graphics and vision
- Quaternions for computer graphics
- Subdivision surface modeling technology
- Superfractals
- Two-dimensional information theory and coding : with application to graphics and high-density storage media
- Vector analysis for computer graphics
- Wavelet subdivision methods : GEMS for rendering curves and surfaces
- When life is linear : from computer graphics to bracketology

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`<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.libraries.ou.edu/resource/Ni3St-S-71Q/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.libraries.ou.edu/resource/Ni3St-S-71Q/">Computer graphics -- Mathematics</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.libraries.ou.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.libraries.ou.edu/">University of Oklahoma Libraries</a></span></span></span></span></div>`