The Resource Swift game programming for absolute beginners, Arjan Egges

Swift game programming for absolute beginners, Arjan Egges

Label
Swift game programming for absolute beginners
Title
Swift game programming for absolute beginners
Statement of responsibility
Arjan Egges
Creator
Author
Subject
Genre
Language
eng
Summary
Swift Game Programming for Absolute Beginners teaches Apples Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time a double win! The four games youll develop while reading this book are: Painter Tuts Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. Youll get professionally drawn sprites and imagery thatll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. Youll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way youll learn the language, but always in the context of fun and games. Swift is Apples new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun youll ever have in stepping over the threshold toward eventual mastery of the language
Cataloging source
N$T
http://library.link/vocab/creatorName
Egges, Arjan
Dewey number
005.756
Index
index present
LC call number
QA76.73.S95
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/subjectName
  • Programming languages (Electronic computers)
  • Application software
  • Computer games
  • COMPUTERS
  • Application software
  • Computer games
  • Programming languages (Electronic computers)
Label
Swift game programming for absolute beginners, Arjan Egges
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-1-4842-0650-8
Instantiates
Publication
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781484206508
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
SpringerLink
Other control number
10.1007/978-1-4842-0650-8
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
Stock number
CL0500000636
System control number
  • (OCoLC)915767743
  • (OCoLC)ocn915767743
Label
Swift game programming for absolute beginners, Arjan Egges
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-1-4842-0650-8
Publication
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781484206508
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
SpringerLink
Other control number
10.1007/978-1-4842-0650-8
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
Stock number
CL0500000636
System control number
  • (OCoLC)915767743
  • (OCoLC)ocn915767743

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