The Resource Learn Unity 4 for iOS Game Development, by Philip Chu, (electronic resource)

Learn Unity 4 for iOS Game Development, by Philip Chu, (electronic resource)

Label
Learn Unity 4 for iOS Game Development
Title
Learn Unity 4 for iOS Game Development
Statement of responsibility
by Philip Chu
Creator
Author
Author
Subject
Language
  • eng
  • eng
Summary
Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need
http://library.link/vocab/creatorName
Chu, Philip
Dewey number
794.815133
http://bibfra.me/vocab/relation/httpidlocgovvocabularyrelatorsaut
npG9FvEAHSM
Language note
English
LC call number
  • QA76.8.M3
  • QA76.774.I67
Literary form
non fiction
Nature of contents
dictionaries
Series statement
Technology in action series Learn Unity 4 for iOS game development
http://library.link/vocab/subjectName
  • Apple computer
  • Computer science
  • Apple and iOS
  • Computer Applications
Label
Learn Unity 4 for iOS Game Development, by Philip Chu, (electronic resource)
Instantiates
Publication
Note
"Technology in action."
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • Contents at a Glance; Introduction; Chapter 1: Getting Started; Prerequisites; Prepare Your Mac; Register as an iOS Developer; Download Xcode; Download Unity; Install Unity; Run the Installer; Activate a License; Welcome to Unity!; Manage Unity; Change Skins (Pro); Update the License; Report Problems; Check for Updates; Explore Further; iOS Development Requirements; The Unity Web Site; Unity Manuals and References; The Unity Community; Chapter 2: A Unity Tour; Bring out the Angry Bots; Open the Angry Bots Project; Open the Angry Bots Scene; Play Angry Bots; Build Angry Bots; The Editor Layout
  • Preset LayoutsCustom Layouts; Resize Areas; Move Views; Detach Views; Add and Remove Views; The Inspector View; The Project View; Switch Between One-Column and Two-Columns; Scale Icons; Inspect Assets; Search for Assets; Operate on Assets; The Hierarchy View; Inspect Game Objects; Parent and Child GameObjects; The Scene View; Navigate the Scene; Scene View Options; Scene View Gizmos; The Game View; Maximize on Play; Stats; Game View Gizmos; The Console View; Explore Further; Unity Manual; Tutorials; Version Control; Chapter 3: Making a Scene; Create a New Project; The Main Camera
  • Multiple CamerasAnatomy of a Camera; The Transform Component; The Camera Component; Clear Flags; Culling Mask; Projection; Viewport; Depth; Rendering Path; Target Texture (Pro); HDR; FlareLayer Component; GUILayer Component; AudioListener Component; Add a Cube to the Scene; Make the Cube; Frame the Cube; Move the Cube; Anatomy of a Cube; Transform Component; MeshFilter Component; MeshRenderer Component; BoxCollider Component; Align With View; Camera Control; Import the Script; Attach the Script; Add a Light; Anatomy of a Light; Type; Range; Color; Intensity; Shadow Type; Cookie; Culling Mask
  • FlareDraw Halo; Render Mode; Lightmapping; Adjust the Light; Make a Halo; Add a Skybox; Import the Skybox; Anatomy of a Skybox; Apply the Skybox; Add a Flare; Import Flares; Apply the Flare; Textures; Import a Texture; Shop the Asset Store; Import the Texture; Apply the Texture; Explore Further; Unity Manual; Reference Manual; Asset Store; Computer Graphics; Chapter 4: Making It Move: Scripting the Cube; Organize the Assets; Create the Script; Name the Script; Anatomy of a Script; Attach the Script; Edit the Script; Understand the Script; Read the Scripting Reference; Run the Script
  • Debug the ScriptCompilation Errors; Runtime Errors; Debug with MonoDevelop; Make It Rotate; Rotate the Transform; Other Ways to Rotate; Rotate in World Space; Tween Rotation; Children of the Cube; Making Prefabs; Breaking Prefabs; Explore Further; Unity Manual; Scripting Reference; Asset Store; Scripting; Chapter 5: Let's Dance! Animation and Sound; Import the Skeletons Pack; Add a Skeleton; Hide the Cubes; Orbit the Skeleton; Make the Skeleton Dance; Make the Skeleton Dance Forever; Watch the Hips; Add a Dance Floor; Add a Shadow (Pro); Add Music; Explore Further; Unity Manual
  • Reference Manual
Dimensions
unknown
Edition
1st ed. 2013.
Extent
1 online resource (543 p.)
Form of item
online
Isbn
9781430248767
Media category
computer
Media type code
c
Other control number
10.1007/978-1-4302-4876-7
Specific material designation
remote
System control number
  • (CKB)3710000000015704
  • (EBL)1636303
  • (SSID)ssj0000988189
  • (PQKBManifestationID)11619334
  • (PQKBTitleCode)TC0000988189
  • (PQKBWorkID)10951392
  • (PQKB)11510724
  • (DE-He213)978-1-4302-4876-7
  • (MiAaPQ)EBC1636303
  • (EXLCZ)993710000000015704
Label
Learn Unity 4 for iOS Game Development, by Philip Chu, (electronic resource)
Publication
Note
"Technology in action."
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • Contents at a Glance; Introduction; Chapter 1: Getting Started; Prerequisites; Prepare Your Mac; Register as an iOS Developer; Download Xcode; Download Unity; Install Unity; Run the Installer; Activate a License; Welcome to Unity!; Manage Unity; Change Skins (Pro); Update the License; Report Problems; Check for Updates; Explore Further; iOS Development Requirements; The Unity Web Site; Unity Manuals and References; The Unity Community; Chapter 2: A Unity Tour; Bring out the Angry Bots; Open the Angry Bots Project; Open the Angry Bots Scene; Play Angry Bots; Build Angry Bots; The Editor Layout
  • Preset LayoutsCustom Layouts; Resize Areas; Move Views; Detach Views; Add and Remove Views; The Inspector View; The Project View; Switch Between One-Column and Two-Columns; Scale Icons; Inspect Assets; Search for Assets; Operate on Assets; The Hierarchy View; Inspect Game Objects; Parent and Child GameObjects; The Scene View; Navigate the Scene; Scene View Options; Scene View Gizmos; The Game View; Maximize on Play; Stats; Game View Gizmos; The Console View; Explore Further; Unity Manual; Tutorials; Version Control; Chapter 3: Making a Scene; Create a New Project; The Main Camera
  • Multiple CamerasAnatomy of a Camera; The Transform Component; The Camera Component; Clear Flags; Culling Mask; Projection; Viewport; Depth; Rendering Path; Target Texture (Pro); HDR; FlareLayer Component; GUILayer Component; AudioListener Component; Add a Cube to the Scene; Make the Cube; Frame the Cube; Move the Cube; Anatomy of a Cube; Transform Component; MeshFilter Component; MeshRenderer Component; BoxCollider Component; Align With View; Camera Control; Import the Script; Attach the Script; Add a Light; Anatomy of a Light; Type; Range; Color; Intensity; Shadow Type; Cookie; Culling Mask
  • FlareDraw Halo; Render Mode; Lightmapping; Adjust the Light; Make a Halo; Add a Skybox; Import the Skybox; Anatomy of a Skybox; Apply the Skybox; Add a Flare; Import Flares; Apply the Flare; Textures; Import a Texture; Shop the Asset Store; Import the Texture; Apply the Texture; Explore Further; Unity Manual; Reference Manual; Asset Store; Computer Graphics; Chapter 4: Making It Move: Scripting the Cube; Organize the Assets; Create the Script; Name the Script; Anatomy of a Script; Attach the Script; Edit the Script; Understand the Script; Read the Scripting Reference; Run the Script
  • Debug the ScriptCompilation Errors; Runtime Errors; Debug with MonoDevelop; Make It Rotate; Rotate the Transform; Other Ways to Rotate; Rotate in World Space; Tween Rotation; Children of the Cube; Making Prefabs; Breaking Prefabs; Explore Further; Unity Manual; Scripting Reference; Asset Store; Scripting; Chapter 5: Let's Dance! Animation and Sound; Import the Skeletons Pack; Add a Skeleton; Hide the Cubes; Orbit the Skeleton; Make the Skeleton Dance; Make the Skeleton Dance Forever; Watch the Hips; Add a Dance Floor; Add a Shadow (Pro); Add Music; Explore Further; Unity Manual
  • Reference Manual
Dimensions
unknown
Edition
1st ed. 2013.
Extent
1 online resource (543 p.)
Form of item
online
Isbn
9781430248767
Media category
computer
Media type code
c
Other control number
10.1007/978-1-4302-4876-7
Specific material designation
remote
System control number
  • (CKB)3710000000015704
  • (EBL)1636303
  • (SSID)ssj0000988189
  • (PQKBManifestationID)11619334
  • (PQKBTitleCode)TC0000988189
  • (PQKBWorkID)10951392
  • (PQKB)11510724
  • (DE-He213)978-1-4302-4876-7
  • (MiAaPQ)EBC1636303
  • (EXLCZ)993710000000015704

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