Coverart for item
The Resource HCI International 2013 - Posters' extended abstracts : International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, Constantine Stephanidis (ed.), (electronic resource)

HCI International 2013 - Posters' extended abstracts : International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, Constantine Stephanidis (ed.), (electronic resource)

Label
HCI International 2013 - Posters' extended abstracts : International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
Title
HCI International 2013 - Posters' extended abstracts
Title remainder
International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings
Title number
Part I
Statement of responsibility
Constantine Stephanidis (ed.)
Creator
Contributor
Subject
Genre
Language
eng
Summary
This is the first of a two-volume set (CCIS 373 and CCIS 374) that constitutes the extended abstracts of the posters presented during the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA, in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: HCI design approaches, methods and techniques; usability methods, techniques and studies; universal access and eInclusion; multimodal and ambient interaction; cognitive and psychological aspects of interaction; perception and interaction; ergonomic and human modelling issues; capturing gaze, biosignals and brainwaves; development environments; product design, marketing and advertisement
Member of
Cataloging source
GW5XE
Dewey number
004.01/9
Index
index present
LC call number
QA76.9.H85
LC item number
I58 2013
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2013
http://bibfra.me/vocab/lite/meetingName
International Conference on Human-Computer Interaction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Stephanidis, Constantine
Series statement
Communications in computer and information science,
Series volume
373
http://library.link/vocab/subjectName
Human-computer interaction
Label
HCI International 2013 - Posters' extended abstracts : International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, Constantine Stephanidis (ed.), (electronic resource)
Link
http://dx.doi.org/10.1007/978-3-642-39473-7
Instantiates
Publication
Note
  • International conference proceedings
  • Includes author index
Antecedent source
unknown
Color
multicolored
Contents
  • Task-Oriented M-Commerce Interface Design
  • Towards Exploring Web Interface Sign Ontology: A User Study
  • Designing for Culturally Diverse Audiences: Can Automated Attention Analysis Substitute the Eye-Tracking in Website Development?
  • Application of Kinect Technology in the Design of Interactive Products for Chinese Senior Citizens
  • Factors and Cues Impacting User Information Selection and Processing Performance in Kiosk Touch Screen Interfaces
  • Automa-Persona: A Process to Extract Knowledge Automatic for Improving Personas
  • Document Analysis (DA) as a Sociotechnical Design Framework for HCI: A Novel Tele-psychiatric Service as a Case Study
  • Developing a Performance-Based Design System with Semantic Interoperability
  • Introducing Need Items - A Basis for Understanding User Experience Centered Product Requirements for Web Products
  • A Review on Emotional Evaluations for Smart Phone
  • HCI Design Approaches, Methods and Techniques.
  • HCI in S&T Foresight by Korean Government --
  • User Driven Service Design and Innovation Platforms
  • Affective Service Design Considered Informational Assimilation of Layout Factors
  • The Question Concerning Technology as Art
  • The Role of Knowledge Management in Agile Software Development
  • Issues and Understandings for Rural HCI Systems Development: Agile Approaches "In the Wild"
  • A Study on the Prototype of Focusing on the Operability for Requirement Acquisition
  • Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies
  • Fundamental Study for New Evaluation Method Based on Physical and Psychological Load in Human Movement
  • A Two-Step Click Interaction for Mobile Internet on Smartphone
  • How Do Users Solve Software Problems?
  • A Study on the Usability Testing of Gesture Tracking-Based Natural User Interface
  • Development of a Usability Evaluation Method Based on Finger Movement
  • Examining the Quality in Use of Web 2.0 Applications: A Three-Dimensional Framework
  • Desirability Methods for Evaluating Visual Design
  • Scale Development to Measure Usability of Text-Based CAPTCHA
  • Optimizing Usability on Video Streaming Devices and Smart TV's
  • Insights from Eye Movement into Dynamic Decision-Making Research and Usability Testing
  • Usability Methods, Techniques and Studies.
  • A Usability Study of Dynamic Geometry Software's Interfaces --
  • Usability and User Acceptance of University Web Portal Interfaces: A Case of South African Universities
  • Calculating Website's Usability Metrics Using Log File Information
  • The Design and Usability Testing of a Mobile Application to Aid in Child-to-Adult-Care Transition
  • Verification of the Questionnaire for the Level of Mental Models Building
  • Towards Usable and Secure Natural Language Processing Systems
  • Variables of Usability
  • The Convergence of Security and Usability: Defining a Framework for Mobile Design
  • An Accessible Chat Prototype for Screen Reader Users in Mobile Devices
  • An Approach to Design with People Who Have Special Needs
  • Inclusive Websites for the Elderly: User Friendly Guidelines for Designers and Managers of Websites and Applications
  • Relationship between Weight of Our Developed White Cane and Muscle Load on the Upper Limbs during Swinging Action of the Cane
  • Developing a Mobile Application for Language Disabled Children with User Centered Design
  • R&D Strategy of HCI Technology for Aging
  • A Study for Web Site Color Guideline for Universal Access for Color Vision Deficiencies: Focusing on the Best General Hospitals in Korea and in the United States
  • Older Adults' Experiences with Technology: Learning from Their Voices
  • Providing Access to Social Networking Services for Elderly People
  • Design of User Manuals for Elderly People Focusing on Font Types: Refinement of Experimental Design
  • Universal Access and eInclusion.
  • Development of Support Applications for Elderly and Handicapped People with ICT Infrastructure
  • Interface Model for Accessible Forums for Blind, Deaf and Non-disabled People
  • Evaluation of Accessibility with the Deaf User
  • Design Touch Feedback for Blind Users
  • Development of Recognition System of Japanese Sign Language Using 3D Image Sensor --
  • The E-training Caravans: An e-Inclusion Initiative in Saudi Arabia
  • Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language
  • Issues with Designing Dementia-Friendly Interfaces
  • Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application
  • Pee-democracy: Opening Data to the Great British Public Toilet Map
  • Applying an Approach to Develop Web Applications Considering Accessibility Practices Using Design Rationale
  • iPad 2013: A Leaning Tool for Students with Special Needs
  • Calibrating Screen Coordinates of Tabletop Display Using Shadow-Cursor
  • Designing Interactive Sonification for Live Aquarium Exhibits
  • Emotional Speech Conversion Using Pitch-Synchronous Harmonic and Non-harmonic Modeling of Speech
  • Lyricons (Lyrics + Earcons): Designing a New Auditory Cue Combining Speech and Sounds
  • The Difference of the Emotional Communication by Movement on the Digital Contents
  • A Study on the Interaction between Human and Smart Devices Based on Emotion Recognition
  • Effects of Plane Mapping on Sound Localization in a Virtual Auditory Environment
  • Automatic Facial Expression Recognition Using Modified Wavelet-Based Salient Points and Gabor-Wavelet Filters
  • Virtual Flying Experience Contents Using Upper-Body Gesture Recognition
  • Adaptive Multimodal HCI with Uncertain Data by Collaborative Fission and Fusion
  • Multimodal and Ambient Interaction.
  • A Design on Gestural User Interaction Techniques for Tiled Displays Using Kinects
  • The Shaking Screening Desktop Interaction Types Based on Tablet Computer
  • Arm Gesture Recognition Using Continuous DP for User-Defined Gestures --
  • Smart Watches for Home Interaction Services
  • My Music Mosaic
  • MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control
  • A Shadow Touching Technique for Interactive Projector Devices
  • Modeling the Types of Interaction with Ambient Environment
  • Interpret Human Gestures with a Time of Flight Camera Using Standard Image Processing Algorithms on a Distributed System
  • Audio-Only Augmented Reality System for Social Interaction
  • The Error Prevention Mechanisms of Pointing: Eye Focusing and/or Memory Enhancing?
  • A Novel Approach to Cognitive Engineering: Manipulating Access Cost
  • Role of Metacognition in Basic Electric Circuit Problem Solving Process
  • Evaluating the Attention Devoted to Memory Storage Using Simultaneous Measurement of the Brain Activity and Eye Movements
  • Tracking Attention Based on EEG Spectrum
  • Measurement of Useful Field of View during Ocular Following Response --
  • Cognitive and Psychological Aspects of Interaction.
  • Using EEG Biometric Feedback Devices to Investigate Interruption Impact on Multi-tasking Task Completion
  • Empirical Review of Challenge Design in Video Game Design
  • Emotion-Cognition Interaction of Decision Making in the Social Context
  • Evaluation of Subjective and EEG-Based Measures of Mental Workload
  • Self Soothing by Reviewing Favorite Memories: An Exploration of Mobile Application Prototypes, Which Facilitate Positive Wellbeing via Reminiscing
  • The Effects of Information Format and Reading Task on Mobile User's Reading Behavior: A Cognitive Fit Perspective
  • Experiment on How Type A and Type B Behavior Pattern Affect Decision-Making
  • Physiological Responses to Watching 3D on Television with Active and Passive Glasses
  • Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications
  • Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application --
  • Perception and Interaction.
  • Visual Perception Modeling on Sense of Material of Object Surface
  • Eye Gaze and Mouse Cursor Relationship in a Debugging Task
  • Adaptive Control Elements for Navigation Systems
  • Differences between a Young and Older Computer Users' Recognition Rate of Tactons
  • Interactive Color Perspective for 3D Graphics Applications: Enhancing Depth Perception and the Understanding of Object Relations
  • How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes
  • Vibration of the White Cane Causing a Hardness Sense of an Object
  • Interactive Pose Estimation for Active Pauses
  • One Possibility for Computer Syndrome: Rethinking Computer Break Software Program
  • Lower Limb Musculoskeletal Model Validation during One Legged Forward Hopping and Side Jumping in Healthy Subjects Using EMG
  • Research on Two Dimensional Touched Position Distributions of the Touch Screen QWERTY Keyboard --
  • Ergonomic and Human Modelling Issues.
  • The Slip-Resistance Effect Assessment of the Anti-slip Strip on Different Contaminated Floors
  • Analysis of Perceived Discomfort and EMG for Touch Locations of a Soft Keyboard
  • Servo-actuated Stylus for Post Stroke Arm and Fore Arm Rehabilitation
  • DualMouse: Permitting Fast, Precise and User-Friendly Keyboard-Based Mouse Control
  • Comparisons of Computer Exposure and Forearm Musculoskeletal Symptoms among Three Computer Groups-The Application of an External Logger
  • Laser Pointer Interaction and Its Properties in Pointing Performance
  • Relationship between Surface Property and Operability of Tablet Terminal with Touch-Sensitive Screen
  • A Novel Approach for Adaptive EEG Artefact Rejection and EOG Gaze Estimation
  • Point-and-Click Interface Based on Parameter-Free Eye Tracking Technique Using a Single Camera
  • Automatic Sleep Stage Classification GUI with a Portable EEG Device
  • Intelligent Workload Control for Exercise Game
  • Measurement of the Characteristics for BCI by SSVEP
  • Evaluation of Independent Component Analysis Algorithms for Electroencephalography Source Separation
  • Development Environments.
  • Ants Can Schedule Software Projects
  • Visualizing Software Ecosystems as Living Cities
  • Modeling the Portfolio Selection Problem with Constraint Programming
  • Capturing Gaze, Biosignals and Brainwaves.
  • Adaptive and Multilevel Approach for Constraint Solving
  • Biological Objects Data Registration Algorithm for Modal (Low Dimensional) Analysis
  • A GUI for Modeling Regular Constraints
  • An Interactive Approach with Four Criteria for Stochastic Weighted Weber Problems
  • Quality Performance Monitor: A Server Performance Visualization Tool --
  • Brainwave Typing: Comparative Study of P300 and Motor Imagery for Typing Using Dry-Electrode EEG Devices
  • Eye-Controlled Games for Behavioral Therapy of Attention Deficit Disorders
  • Towards an Emergent and Autopoietic Approach to Adaptative Chord Generation through Human Interaction
  • Stress Resilience Training System (SRTS)
  • Proposal of PC Input Method by Combination of Gaze Detection and Head Movement Detection
  • Pupil Detection Using Stereo-Matching Method and a Constant Interpupillary Distance Condition for a Solution of Glasses Reflection Problem in the Video-Based Gaze Detection System
  • Rules of Engagement: Brain-Computer Interfaces for Military Training
  • Estimation of Dominant Attributes of Product for Each Customer through Behavior Observation of Shopping
  • Free Design Bank
  • Promoting Consumer Products with Fictional Stories
  • Service Designs for Lifestyle Changes
  • Using Fuzzy Analytic Hierarchy Process to Construct Green Suppliers Assessment Criteria and Inspection Exemption Guidelines
  • Optimizing Product Interface Training Program for Older Adults-A Pilot Study
  • The Changing Room
  • Estimation of Dominant Features of Commodities Based on Shopping Behavior Analysis
  • A Study on Consumers' Emotions Evoked by Product Semantics
  • Product Design, Marketing and Advertisement.
  • Gesture-Based Human-Machine Interface: A Case Study Comparing the Realism of Furniture Products in E-Commerce
  • Designing a Service Innovation Measurement of SMEs
  • Collaborative Design Support System Based on Interactive Genetic Algorithm (IGA)
  • Development of Brand Selection Model Considering Customer Service
  • Mobile In-App Advertising for Tourism: A Case Study
  • The GUI Design for the Products of Business Use by Using the Business User Model
  • Modeling Relationship between Visual Impression of Products and Their Graphical Features
Dimensions
unknown
Extent
1 online resource (xliii, 761 p.)
File format
unknown
Form of item
online
Isbn
9783642394737
Isbn Type
(electronic bk.)
Level of compression
unknown
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • 4214763-01okla_normanlaw
  • (SIRSI)4214763
  • (Sirsi) o850921074
  • (OCoLC)850921074
Label
HCI International 2013 - Posters' extended abstracts : International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I, Constantine Stephanidis (ed.), (electronic resource)
Link
http://dx.doi.org/10.1007/978-3-642-39473-7
Publication
Note
  • International conference proceedings
  • Includes author index
Antecedent source
unknown
Color
multicolored
Contents
  • Task-Oriented M-Commerce Interface Design
  • Towards Exploring Web Interface Sign Ontology: A User Study
  • Designing for Culturally Diverse Audiences: Can Automated Attention Analysis Substitute the Eye-Tracking in Website Development?
  • Application of Kinect Technology in the Design of Interactive Products for Chinese Senior Citizens
  • Factors and Cues Impacting User Information Selection and Processing Performance in Kiosk Touch Screen Interfaces
  • Automa-Persona: A Process to Extract Knowledge Automatic for Improving Personas
  • Document Analysis (DA) as a Sociotechnical Design Framework for HCI: A Novel Tele-psychiatric Service as a Case Study
  • Developing a Performance-Based Design System with Semantic Interoperability
  • Introducing Need Items - A Basis for Understanding User Experience Centered Product Requirements for Web Products
  • A Review on Emotional Evaluations for Smart Phone
  • HCI Design Approaches, Methods and Techniques.
  • HCI in S&T Foresight by Korean Government --
  • User Driven Service Design and Innovation Platforms
  • Affective Service Design Considered Informational Assimilation of Layout Factors
  • The Question Concerning Technology as Art
  • The Role of Knowledge Management in Agile Software Development
  • Issues and Understandings for Rural HCI Systems Development: Agile Approaches "In the Wild"
  • A Study on the Prototype of Focusing on the Operability for Requirement Acquisition
  • Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies
  • Fundamental Study for New Evaluation Method Based on Physical and Psychological Load in Human Movement
  • A Two-Step Click Interaction for Mobile Internet on Smartphone
  • How Do Users Solve Software Problems?
  • A Study on the Usability Testing of Gesture Tracking-Based Natural User Interface
  • Development of a Usability Evaluation Method Based on Finger Movement
  • Examining the Quality in Use of Web 2.0 Applications: A Three-Dimensional Framework
  • Desirability Methods for Evaluating Visual Design
  • Scale Development to Measure Usability of Text-Based CAPTCHA
  • Optimizing Usability on Video Streaming Devices and Smart TV's
  • Insights from Eye Movement into Dynamic Decision-Making Research and Usability Testing
  • Usability Methods, Techniques and Studies.
  • A Usability Study of Dynamic Geometry Software's Interfaces --
  • Usability and User Acceptance of University Web Portal Interfaces: A Case of South African Universities
  • Calculating Website's Usability Metrics Using Log File Information
  • The Design and Usability Testing of a Mobile Application to Aid in Child-to-Adult-Care Transition
  • Verification of the Questionnaire for the Level of Mental Models Building
  • Towards Usable and Secure Natural Language Processing Systems
  • Variables of Usability
  • The Convergence of Security and Usability: Defining a Framework for Mobile Design
  • An Accessible Chat Prototype for Screen Reader Users in Mobile Devices
  • An Approach to Design with People Who Have Special Needs
  • Inclusive Websites for the Elderly: User Friendly Guidelines for Designers and Managers of Websites and Applications
  • Relationship between Weight of Our Developed White Cane and Muscle Load on the Upper Limbs during Swinging Action of the Cane
  • Developing a Mobile Application for Language Disabled Children with User Centered Design
  • R&D Strategy of HCI Technology for Aging
  • A Study for Web Site Color Guideline for Universal Access for Color Vision Deficiencies: Focusing on the Best General Hospitals in Korea and in the United States
  • Older Adults' Experiences with Technology: Learning from Their Voices
  • Providing Access to Social Networking Services for Elderly People
  • Design of User Manuals for Elderly People Focusing on Font Types: Refinement of Experimental Design
  • Universal Access and eInclusion.
  • Development of Support Applications for Elderly and Handicapped People with ICT Infrastructure
  • Interface Model for Accessible Forums for Blind, Deaf and Non-disabled People
  • Evaluation of Accessibility with the Deaf User
  • Design Touch Feedback for Blind Users
  • Development of Recognition System of Japanese Sign Language Using 3D Image Sensor --
  • The E-training Caravans: An e-Inclusion Initiative in Saudi Arabia
  • Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language
  • Issues with Designing Dementia-Friendly Interfaces
  • Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application
  • Pee-democracy: Opening Data to the Great British Public Toilet Map
  • Applying an Approach to Develop Web Applications Considering Accessibility Practices Using Design Rationale
  • iPad 2013: A Leaning Tool for Students with Special Needs
  • Calibrating Screen Coordinates of Tabletop Display Using Shadow-Cursor
  • Designing Interactive Sonification for Live Aquarium Exhibits
  • Emotional Speech Conversion Using Pitch-Synchronous Harmonic and Non-harmonic Modeling of Speech
  • Lyricons (Lyrics + Earcons): Designing a New Auditory Cue Combining Speech and Sounds
  • The Difference of the Emotional Communication by Movement on the Digital Contents
  • A Study on the Interaction between Human and Smart Devices Based on Emotion Recognition
  • Effects of Plane Mapping on Sound Localization in a Virtual Auditory Environment
  • Automatic Facial Expression Recognition Using Modified Wavelet-Based Salient Points and Gabor-Wavelet Filters
  • Virtual Flying Experience Contents Using Upper-Body Gesture Recognition
  • Adaptive Multimodal HCI with Uncertain Data by Collaborative Fission and Fusion
  • Multimodal and Ambient Interaction.
  • A Design on Gestural User Interaction Techniques for Tiled Displays Using Kinects
  • The Shaking Screening Desktop Interaction Types Based on Tablet Computer
  • Arm Gesture Recognition Using Continuous DP for User-Defined Gestures --
  • Smart Watches for Home Interaction Services
  • My Music Mosaic
  • MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control
  • A Shadow Touching Technique for Interactive Projector Devices
  • Modeling the Types of Interaction with Ambient Environment
  • Interpret Human Gestures with a Time of Flight Camera Using Standard Image Processing Algorithms on a Distributed System
  • Audio-Only Augmented Reality System for Social Interaction
  • The Error Prevention Mechanisms of Pointing: Eye Focusing and/or Memory Enhancing?
  • A Novel Approach to Cognitive Engineering: Manipulating Access Cost
  • Role of Metacognition in Basic Electric Circuit Problem Solving Process
  • Evaluating the Attention Devoted to Memory Storage Using Simultaneous Measurement of the Brain Activity and Eye Movements
  • Tracking Attention Based on EEG Spectrum
  • Measurement of Useful Field of View during Ocular Following Response --
  • Cognitive and Psychological Aspects of Interaction.
  • Using EEG Biometric Feedback Devices to Investigate Interruption Impact on Multi-tasking Task Completion
  • Empirical Review of Challenge Design in Video Game Design
  • Emotion-Cognition Interaction of Decision Making in the Social Context
  • Evaluation of Subjective and EEG-Based Measures of Mental Workload
  • Self Soothing by Reviewing Favorite Memories: An Exploration of Mobile Application Prototypes, Which Facilitate Positive Wellbeing via Reminiscing
  • The Effects of Information Format and Reading Task on Mobile User's Reading Behavior: A Cognitive Fit Perspective
  • Experiment on How Type A and Type B Behavior Pattern Affect Decision-Making
  • Physiological Responses to Watching 3D on Television with Active and Passive Glasses
  • Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications
  • Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application --
  • Perception and Interaction.
  • Visual Perception Modeling on Sense of Material of Object Surface
  • Eye Gaze and Mouse Cursor Relationship in a Debugging Task
  • Adaptive Control Elements for Navigation Systems
  • Differences between a Young and Older Computer Users' Recognition Rate of Tactons
  • Interactive Color Perspective for 3D Graphics Applications: Enhancing Depth Perception and the Understanding of Object Relations
  • How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes
  • Vibration of the White Cane Causing a Hardness Sense of an Object
  • Interactive Pose Estimation for Active Pauses
  • One Possibility for Computer Syndrome: Rethinking Computer Break Software Program
  • Lower Limb Musculoskeletal Model Validation during One Legged Forward Hopping and Side Jumping in Healthy Subjects Using EMG
  • Research on Two Dimensional Touched Position Distributions of the Touch Screen QWERTY Keyboard --
  • Ergonomic and Human Modelling Issues.
  • The Slip-Resistance Effect Assessment of the Anti-slip Strip on Different Contaminated Floors
  • Analysis of Perceived Discomfort and EMG for Touch Locations of a Soft Keyboard
  • Servo-actuated Stylus for Post Stroke Arm and Fore Arm Rehabilitation
  • DualMouse: Permitting Fast, Precise and User-Friendly Keyboard-Based Mouse Control
  • Comparisons of Computer Exposure and Forearm Musculoskeletal Symptoms among Three Computer Groups-The Application of an External Logger
  • Laser Pointer Interaction and Its Properties in Pointing Performance
  • Relationship between Surface Property and Operability of Tablet Terminal with Touch-Sensitive Screen
  • A Novel Approach for Adaptive EEG Artefact Rejection and EOG Gaze Estimation
  • Point-and-Click Interface Based on Parameter-Free Eye Tracking Technique Using a Single Camera
  • Automatic Sleep Stage Classification GUI with a Portable EEG Device
  • Intelligent Workload Control for Exercise Game
  • Measurement of the Characteristics for BCI by SSVEP
  • Evaluation of Independent Component Analysis Algorithms for Electroencephalography Source Separation
  • Development Environments.
  • Ants Can Schedule Software Projects
  • Visualizing Software Ecosystems as Living Cities
  • Modeling the Portfolio Selection Problem with Constraint Programming
  • Capturing Gaze, Biosignals and Brainwaves.
  • Adaptive and Multilevel Approach for Constraint Solving
  • Biological Objects Data Registration Algorithm for Modal (Low Dimensional) Analysis
  • A GUI for Modeling Regular Constraints
  • An Interactive Approach with Four Criteria for Stochastic Weighted Weber Problems
  • Quality Performance Monitor: A Server Performance Visualization Tool --
  • Brainwave Typing: Comparative Study of P300 and Motor Imagery for Typing Using Dry-Electrode EEG Devices
  • Eye-Controlled Games for Behavioral Therapy of Attention Deficit Disorders
  • Towards an Emergent and Autopoietic Approach to Adaptative Chord Generation through Human Interaction
  • Stress Resilience Training System (SRTS)
  • Proposal of PC Input Method by Combination of Gaze Detection and Head Movement Detection
  • Pupil Detection Using Stereo-Matching Method and a Constant Interpupillary Distance Condition for a Solution of Glasses Reflection Problem in the Video-Based Gaze Detection System
  • Rules of Engagement: Brain-Computer Interfaces for Military Training
  • Estimation of Dominant Attributes of Product for Each Customer through Behavior Observation of Shopping
  • Free Design Bank
  • Promoting Consumer Products with Fictional Stories
  • Service Designs for Lifestyle Changes
  • Using Fuzzy Analytic Hierarchy Process to Construct Green Suppliers Assessment Criteria and Inspection Exemption Guidelines
  • Optimizing Product Interface Training Program for Older Adults-A Pilot Study
  • The Changing Room
  • Estimation of Dominant Features of Commodities Based on Shopping Behavior Analysis
  • A Study on Consumers' Emotions Evoked by Product Semantics
  • Product Design, Marketing and Advertisement.
  • Gesture-Based Human-Machine Interface: A Case Study Comparing the Realism of Furniture Products in E-Commerce
  • Designing a Service Innovation Measurement of SMEs
  • Collaborative Design Support System Based on Interactive Genetic Algorithm (IGA)
  • Development of Brand Selection Model Considering Customer Service
  • Mobile In-App Advertising for Tourism: A Case Study
  • The GUI Design for the Products of Business Use by Using the Business User Model
  • Modeling Relationship between Visual Impression of Products and Their Graphical Features
Dimensions
unknown
Extent
1 online resource (xliii, 761 p.)
File format
unknown
Form of item
online
Isbn
9783642394737
Isbn Type
(electronic bk.)
Level of compression
unknown
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • 4214763-01okla_normanlaw
  • (SIRSI)4214763
  • (Sirsi) o850921074
  • (OCoLC)850921074

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