Coverart for item
The Resource Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers, Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig (eds.)

Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers, Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig (eds.)

Label
Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers
Title
Entertainment computing and serious games
Title remainder
International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers
Statement of responsibility
Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig (eds.)
Creator
Contributor
Editor
Subject
Genre
Language
eng
Summary
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015
Member of
Cataloging source
GW5XE
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
QA76.9.E57
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2015
http://bibfra.me/vocab/lite/meetingName
International GI-Dagstuhl Seminar
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Dörner, Ralf
  • Göbel, Stefan
  • Kickmeier-Rust, Michael
  • Masuch, Maic
  • Zweig, Katharina A.
Series statement
  • Lecture Notes in Computer Science,
  • LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI
Series volume
9970
http://library.link/vocab/subjectName
  • Entertainment computing
  • Electronic games
  • Electronic games
  • Entertainment computing
  • Computer Science
  • Personal Computing
  • Information Systems Applications (incl. Internet)
  • User Interfaces and Human Computer Interaction
  • Multimedia Information Systems
  • Computers and Education
  • Computer Graphics
  • Computers
  • Computers
  • Computers
  • Education
  • Computers
  • Information retrieval
  • User interface design & usability
  • Graphical & digital media applications
  • Educational equipment & technology, computer-aided learning (CAL)
  • Graphics programming
  • Computers
  • Personal computers
Label
Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers, Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig (eds.)
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-3-319-46152-6
Instantiates
Publication
Note
Includes author index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games
Dimensions
unknown
Extent
1 online resource (viii, 541 pages)
File format
unknown
Form of item
online
Isbn
9783319461519
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
SpringerLink
Other control number
10.1007/978-3-319-46152-6
Other physical details
illustrations.
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)960643672
  • (OCoLC)ocn960643672
Label
Entertainment computing and serious games : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised selected papers, Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig (eds.)
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-3-319-46152-6
Publication
Note
Includes author index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body-Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games
Dimensions
unknown
Extent
1 online resource (viii, 541 pages)
File format
unknown
Form of item
online
Isbn
9783319461519
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
SpringerLink
Other control number
10.1007/978-3-319-46152-6
Other physical details
illustrations.
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)960643672
  • (OCoLC)ocn960643672

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