Coverart for item
The Resource Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL, Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ; with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wal

Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL, Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ; with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wal

Label
Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL
Title
Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL
Statement of responsibility
Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ; with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wal
Creator
Contributor
Author
Subject
Genre
Language
eng
Cataloging source
N$T
http://library.link/vocab/creatorDate
1964-
http://library.link/vocab/creatorName
Sung, Kelvin
Dewey number
006.6
Illustrations
illustrations
Index
index present
LC call number
T385
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Pavleas, Jebediah
  • Arnez, Fernando
  • Pace, Jason
Series statement
Expert's Voice in Game Development
http://library.link/vocab/subjectName
  • Interactive computer graphics
  • Computer games
  • COMPUTERS
  • Computer games
  • Interactive computer graphics
  • Software Engineering
  • Games development & programming
Label
Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL, Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ; with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wal
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-1-4842-0952-3
Instantiates
Publication
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introducing 2D game engine development with JavaScript -- Working with HTML5 and WebGL -- Drawing objects in the world -- Implementing common components of video games -- Working with textures, sprites, and fonts -- Defining behaviors and detecting collisions -- Manipulating the camera --Implementing illumination and shadow -- Integrating physics and particles -- Supporting camera background -- Building a sample game: from design to completion
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781484209530
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Note
SpringerLink
Other physical details
illustrations.
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)924713826
  • (OCoLC)ocn924713826
Label
Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL, Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace ; with original dye character design, Nathan Evers, other game character design and game arts, Kasey Quevedo, figures and illustration, Clover Wal
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-1-4842-0952-3
Publication
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introducing 2D game engine development with JavaScript -- Working with HTML5 and WebGL -- Drawing objects in the world -- Implementing common components of video games -- Working with textures, sprites, and fonts -- Defining behaviors and detecting collisions -- Manipulating the camera --Implementing illumination and shadow -- Integrating physics and particles -- Supporting camera background -- Building a sample game: from design to completion
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781484209530
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Note
SpringerLink
Other physical details
illustrations.
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)924713826
  • (OCoLC)ocn924713826

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