The Resource Beginning iPhone development with Swift 2 : exploring the iOS SDK, David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche

Beginning iPhone development with Swift 2 : exploring the iOS SDK, David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche

Label
Beginning iPhone development with Swift 2 : exploring the iOS SDK
Title
Beginning iPhone development with Swift 2
Title remainder
exploring the iOS SDK
Statement of responsibility
David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
Contributor
Author
Subject
Genre
Language
eng
Summary
This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2. There?s up-to-date coverage of new Apple technologies as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features. Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 9 SDK, and then guides you though the creation of your first simple application. From there, you?ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You?ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you?ll learn how to save your data using the iPhone file system. You?ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there?s much more! What You Will Learn: Everything you need to know to develop your own bestselling iPhone and iPad apps Utilizing Swift playgrounds Best practices for optimizing your code and delivering great user experiences<What data persistence is, and why it?s important Get started with building cool, crisp user interfaces How to display data in Table Views How to draw to the screen using Core Graphics How to use iOS sensor capabilities to map your world How to get your app to work with iCloud and more Who This Book is For
Cataloging source
GW5XE
Dewey number
005.35
Illustrations
illustrations
Index
index present
LC call number
QA76.8.I64
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Mark, Dave
  • Topley, Kim
  • Nutting, Jack
  • Olsson, Frederik
  • LaMarche, Jeff
http://library.link/vocab/subjectName
  • iPhone (Smartphone)
  • Swift (Computer program language)
  • Application software
  • Application software
  • iPhone (Smartphone)
  • Swift (Computer program language)
Label
Beginning iPhone development with Swift 2 : exploring the iOS SDK, David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-1-4842-1754-2
Instantiates
Publication
Distribution
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
1. Welcome to the Swift Jungle -- 2. Appeasing the Tiki Gods -- 3. Handling Basic Interaction -- 4. More User Interface Fun -- 5. Rotation and Adaptive Layout -- 6. Multiview Applications -- 7. Tab Bars and Pickers -- 8. Introduction to Table Views -- 9. Navigation Controllers and Table Views -- 10. Collection Views -- 11. iPad Considerations -- 12. Application Settings and User Defaults -- 13. Basic Data Persistence -- 14. Hey! You! Get onto iCloud! -- 15. Grand Central Dispatch, Background Processing, and You -- 16. Core Graphics: Drawing with Quartz -- 17. Getting Started with Sprite Kit -- 18. Taps, Touches, and Gestures -- 19. Where Am I? Finding Your Way with Core Location and Map Kit -- 20. Whee! Gyro and Accelerometer! -- 21. The Camera and Photo Library -- 22. Application Localization -- 23. Appendix: A Swift Introduction to Swift
Dimensions
unknown
Extent
1 online resource (xxiii, 854 pages)
File format
unknown
Form of item
online
Isbn
9781484217542
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
SpringerLink
Other control number
10.1007/978-1-4842-1754-2
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)933526120
  • (OCoLC)ocn933526120
Label
Beginning iPhone development with Swift 2 : exploring the iOS SDK, David Mark, Kim Topley, Jack Nutting, Frederik Olsson, Jeff LaMarche
Link
https://ezproxy.lib.ou.edu/login?url=http://link.springer.com/10.1007/978-1-4842-1754-2
Publication
Distribution
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
1. Welcome to the Swift Jungle -- 2. Appeasing the Tiki Gods -- 3. Handling Basic Interaction -- 4. More User Interface Fun -- 5. Rotation and Adaptive Layout -- 6. Multiview Applications -- 7. Tab Bars and Pickers -- 8. Introduction to Table Views -- 9. Navigation Controllers and Table Views -- 10. Collection Views -- 11. iPad Considerations -- 12. Application Settings and User Defaults -- 13. Basic Data Persistence -- 14. Hey! You! Get onto iCloud! -- 15. Grand Central Dispatch, Background Processing, and You -- 16. Core Graphics: Drawing with Quartz -- 17. Getting Started with Sprite Kit -- 18. Taps, Touches, and Gestures -- 19. Where Am I? Finding Your Way with Core Location and Map Kit -- 20. Whee! Gyro and Accelerometer! -- 21. The Camera and Photo Library -- 22. Application Localization -- 23. Appendix: A Swift Introduction to Swift
Dimensions
unknown
Extent
1 online resource (xxiii, 854 pages)
File format
unknown
Form of item
online
Isbn
9781484217542
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Note
SpringerLink
Other control number
10.1007/978-1-4842-1754-2
Other physical details
illustrations
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
  • (OCoLC)933526120
  • (OCoLC)ocn933526120

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