The Resource Beginning iPhone Development : Exploring the iOS SDK, by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley, (electronic resource)

Beginning iPhone Development : Exploring the iOS SDK, by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley, (electronic resource)

Label
Beginning iPhone Development : Exploring the iOS SDK
Title
Beginning iPhone Development
Title remainder
Exploring the iOS SDK
Statement of responsibility
by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley
Creator
Contributor
Author
Author
Subject
Language
  • eng
  • eng
Summary
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1). You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
http://library.link/vocab/creatorName
Nutting, Jack
Dewey number
004.167
http://bibfra.me/vocab/relation/httpidlocgovvocabularyrelatorsaut
  • WJUhmPoDAbQ
  • -AT-dTx88bQ
  • rNKEK0T9PsU
  • xH-GddnjpNw
  • VBD6TuT5giY
Language note
English
LC call number
  • QA76.8.M3
  • QA76.774.I67
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Olsson, Fredrik.
  • Mark, David.
  • LaMarche, Jeff.
  • Topley, Kim.
http://library.link/vocab/subjectName
  • Apple computer
  • Computer science
  • Apple and iOS
  • Computer Applications
Label
Beginning iPhone Development : Exploring the iOS SDK, by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley, (electronic resource)
Instantiates
Publication
Note
  • "Learn to build iPhone and iPad apps using the iOS 8 SDK and Objective-C"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • The ToolbarThe Navigator; The Jump Bar; The Utility Area; Interface Builder; New Compiler and Debugger; A Closer Look at Our Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Library; Adding a Label to the View; Changing Attributes; Some iPhone Polish: Finishing Touches; The Launch Screen; Bring It on Home; Chapter 3: Handling Basic Interaction; The Model-View-Controller Paradigm; Creating Our Project; Looking at the View Controller; Understanding Outlets and Actions; Outlets; Actions; Cleaning Up the View Controller; Designing the User Interface
  • Adding the Buttons and Action MethodAdding the Label and Outlet; Writing the Action Method; Trying It Out; Previewing Layout; Adding Some style; Looking at the Application Delegate; Bring It on Home; Chapter 4: More User Interface Fun; A Screen Full of Controls; Active, Static, and Passive Controls; Creating the Application; Implementing the Image View and Text Fields; Adding the Image View; Resizing the Image View; Setting View Attributes; The Mode Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields
  • Text Field Inspector SettingsSetting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Adding More Constraints; Creating and Connecting the Actions and Outlets; Implementing the Action Method; Implementing the Switches, Button, and Segmented Control; Adding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Spiffing Up the Button
  • Stretchable ImagesControl States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Showing an Action Sheet; Showing an Alert; Crossing the Finish Line; Chapter 5: Rotation and Adaptive Layout; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation; Choosing Your View Orientations; Supported Orientations at the App Level; Per-Controller Rotation Support; Designing an Interface Using Constraints; Overriding Default Constraints; Full-Width Labels; Creating Adaptive Layouts
  • The Restructure Application
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (794 p.)
Form of item
online
Isbn
9781484201992
Media category
computer
Media type code
c
Other control number
10.1007/978-1-4842-0199-2
Specific material designation
remote
System control number
  • (CKB)3710000000281084
  • (EBL)1964904
  • (OCoLC)912394951
  • (SSID)ssj0001386362
  • (PQKBManifestationID)11759670
  • (PQKBTitleCode)TC0001386362
  • (PQKBWorkID)11350953
  • (PQKB)11003540
  • (MiAaPQ)EBC1964904
  • (DE-He213)978-1-4842-0199-2
  • (EXLCZ)993710000000281084
Label
Beginning iPhone Development : Exploring the iOS SDK, by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley, (electronic resource)
Publication
Note
  • "Learn to build iPhone and iPad apps using the iOS 8 SDK and Objective-C"--Cover
  • Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • The ToolbarThe Navigator; The Jump Bar; The Utility Area; Interface Builder; New Compiler and Debugger; A Closer Look at Our Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Library; Adding a Label to the View; Changing Attributes; Some iPhone Polish: Finishing Touches; The Launch Screen; Bring It on Home; Chapter 3: Handling Basic Interaction; The Model-View-Controller Paradigm; Creating Our Project; Looking at the View Controller; Understanding Outlets and Actions; Outlets; Actions; Cleaning Up the View Controller; Designing the User Interface
  • Adding the Buttons and Action MethodAdding the Label and Outlet; Writing the Action Method; Trying It Out; Previewing Layout; Adding Some style; Looking at the Application Delegate; Bring It on Home; Chapter 4: More User Interface Fun; A Screen Full of Controls; Active, Static, and Passive Controls; Creating the Application; Implementing the Image View and Text Fields; Adding the Image View; Resizing the Image View; Setting View Attributes; The Mode Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields
  • Text Field Inspector SettingsSetting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Adding More Constraints; Creating and Connecting the Actions and Outlets; Implementing the Action Method; Implementing the Switches, Button, and Segmented Control; Adding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Spiffing Up the Button
  • Stretchable ImagesControl States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Showing an Action Sheet; Showing an Alert; Crossing the Finish Line; Chapter 5: Rotation and Adaptive Layout; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation; Choosing Your View Orientations; Supported Orientations at the App Level; Per-Controller Rotation Support; Designing an Interface Using Constraints; Overriding Default Constraints; Full-Width Labels; Creating Adaptive Layouts
  • The Restructure Application
Dimensions
unknown
Edition
2nd ed.
Extent
1 online resource (794 p.)
Form of item
online
Isbn
9781484201992
Media category
computer
Media type code
c
Other control number
10.1007/978-1-4842-0199-2
Specific material designation
remote
System control number
  • (CKB)3710000000281084
  • (EBL)1964904
  • (OCoLC)912394951
  • (SSID)ssj0001386362
  • (PQKBManifestationID)11759670
  • (PQKBTitleCode)TC0001386362
  • (PQKBWorkID)11350953
  • (PQKB)11003540
  • (MiAaPQ)EBC1964904
  • (DE-He213)978-1-4842-0199-2
  • (EXLCZ)993710000000281084

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