Coverart for item
The Resource Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria, edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany

Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria, edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany

Label
Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria
Title
Advances in computer games
Title remainder
many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria
Statement of responsibility
edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany
Creator
Contributor
Editor
Subject
Genre
Language
eng
Summary
This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated AI work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent years. The research reported on herein reflects this growing trend with just 6 out of the 24 works overall still focussing on chess, equally many concentrating on Go, and the remaining 12 relating to checkers, Lines of Action, and a variety of other games
Member of
Cataloging source
NUI
Dewey number
794.8/1526
Illustrations
illustrations
Image bit depth
0
Index
index present
LC call number
QA76.76.C672
LC item number
I24 2003eb
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2003
http://bibfra.me/vocab/lite/meetingName
Advances in Computer Games (Conference)
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1962-
http://library.link/vocab/relatedWorkOrContributorName
  • Herik, Jaap van den
  • Iida, Hiroyuki
  • Heinz, Ernst A.
Series statement
International Federation for Information Processing
Series volume
135
http://library.link/vocab/subjectName
  • Computer games
  • Artificial intelligence
  • Computer Science
  • Artificial Intelligence (incl. Robotics)
  • Game Theory, Economics, Social and Behav. Sciences
  • The Computing Profession
  • User Interfaces and Human Computer Interaction
  • Jeux d'ordinateur
  • Intelligence artificielle
  • Artificial intelligence
  • Computer games
Label
Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria, edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany
Link
http://dx.doi.org/10.1007/978-0-387-35706-5
Instantiates
Publication
Copyright
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Evaluation Function Tuning via Ordinal Correlation -- First Experimental Results of ProbCut Applied to Chess -- Search versus Knowledge: An Empirical Study of Minimax on KRK -- Static Recognition of Potential Wins in KNNKB and KNNKN -- Model Endgame Analysis -- Chess Endgames: Data and Strategy -- Evaluation in Go by a Neural Network using Soft Segmentation -- When One Eye is Sufficient: A Static Classification -- DF-PN in Go: An Application to the One-Eye Problem -- Learning to Score Final Positions in the Game of Go -- Monte-Carlo Go Developments -- Static Analysis by Incremental Computation in Go Programming -- Building the Checkers 10-piece Endgame Databases -- The 7-piece Perfect Play Lookup Database for the Game of Checkers -- Search and Knowledge in Lines of Action -- An Evaluation Function for Lines of Action -- Solving 7 <U+00d7> 7 Hex: Virtual Connections and Game-State Reduction -- Automated Identification of Patterns in Evaluation Functions -- An Evaluation Function for the Game of Amazons -- Opponent-Model Search in Bao: Conditions for a Successful Application -- Computer Programming of Kriegspiel Endings: The Case of KR versus K -- Searching with Analysis of Dependencies in a Solitaire Card Game -- Solving the Oshi-Zumo Game -- New Games Related to Old and New Sequences -- Author Index
Dimensions
unknown
Extent
  • 1 online resource (xiv, 382 pages)
  • 1 online resource (XIV, 383 pages).
File format
multiple file formats
Form of item
online
Isbn
9780387357065
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-0-387-35706-5
Other physical details
illustrations.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (OCoLC)859583889
  • (OCoLC)ocn859583889
Label
Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 200, Graz, Styria, Austria, edited by H. Jaap van den Herik, Universiteit Maastricht, IKAT, the Netherlands, Hiroyuki Iida, Shizuoka University, Hamamatsu, Japan, Ernst A. Heinz, Frankfurt a.M., Germany
Link
http://dx.doi.org/10.1007/978-0-387-35706-5
Publication
Copyright
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Evaluation Function Tuning via Ordinal Correlation -- First Experimental Results of ProbCut Applied to Chess -- Search versus Knowledge: An Empirical Study of Minimax on KRK -- Static Recognition of Potential Wins in KNNKB and KNNKN -- Model Endgame Analysis -- Chess Endgames: Data and Strategy -- Evaluation in Go by a Neural Network using Soft Segmentation -- When One Eye is Sufficient: A Static Classification -- DF-PN in Go: An Application to the One-Eye Problem -- Learning to Score Final Positions in the Game of Go -- Monte-Carlo Go Developments -- Static Analysis by Incremental Computation in Go Programming -- Building the Checkers 10-piece Endgame Databases -- The 7-piece Perfect Play Lookup Database for the Game of Checkers -- Search and Knowledge in Lines of Action -- An Evaluation Function for Lines of Action -- Solving 7 <U+00d7> 7 Hex: Virtual Connections and Game-State Reduction -- Automated Identification of Patterns in Evaluation Functions -- An Evaluation Function for the Game of Amazons -- Opponent-Model Search in Bao: Conditions for a Successful Application -- Computer Programming of Kriegspiel Endings: The Case of KR versus K -- Searching with Analysis of Dependencies in a Solitaire Card Game -- Solving the Oshi-Zumo Game -- New Games Related to Old and New Sequences -- Author Index
Dimensions
unknown
Extent
  • 1 online resource (xiv, 382 pages)
  • 1 online resource (XIV, 383 pages).
File format
multiple file formats
Form of item
online
Isbn
9780387357065
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-0-387-35706-5
Other physical details
illustrations.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (OCoLC)859583889
  • (OCoLC)ocn859583889

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